Controls:

  • Arrow keys to move (or right analog stick)
  • The X, C, and V keys correspond to Moves 1, 2, and 3, respectively (X, A, and B on an Xbox controller)
  • To swap a move with one (a blue cube) on the ground, you can use the S, D, or F buttons (LB, Y, or RB on an Xbox controller)
  • Different moves have different windup, duration, and damage values; try swapping them in and out for different playstyles

I had recently tried From Software’s Bloodborne, and I really liked how players could pick and become skilled in weapons they liked (eg: the cane vs Ludwig’s Holy Blade). Coming into 7DRL, I wanted to make a twitchy roguelite where the rooms generated a corridor of weapons with different archetypes (and bonuses) that players could pick and choose. I think when we improve or succeed with the ingame items or strategies we’ve personally chosen (eg: character classes, deckbuilding, Pokémon teams) we feel engaged and validated in our work.

My biggest challenge making this game was gameplay-related; I think the core is here but the precise action isn’t accessible or as fun it could be. It’s hard to intuitively get a sense of how your new items will land, and aiming/timing is very tricky. If I had a few more days I’d likely refine this with more number tuning and more helpful visual effects. There isn’t a lot of enemy variety either, apart from positioning or spacing, and that can be a bit dull after a while. Still, there were moments when I died that I wanted to try again and learn from my mistakes, and I’m proud that I was able to evoke that feeling at least in myself.

This is my second 3D game, and while it’s rough in certain spots I’m happy with the effort I put into polish. I hope to keep improving though! 🤞 

StatusReleased
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorDaniel Savage
GenreAction
Made withPhaser, Blender, Three.js, Bfxr
TagsSeven Day Roguelike Challenge, Procedural Generation, Roguelite, twitch
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)
AccessibilitySubtitles

Comments

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This is very good for html5.  The FX very etchy!!!!